Wanja Pernath

Wanja has started as a developer in 1997 and became a Java/JEE consultant in 2000 where he was actively involved in several customer engagements. In 2007 he started as a Solution Architect at Red Hat Germany.


Categories
00 - Cloud-Native App Dev

Using Quarkus to develop a multiplayer game – Chapter #1 – Initial setup

Quarkus is a fantastic Java runtime environment and framework. Read this article to learn how easy it is to use Quarkus to create the server part of a multi player game (with a JavaScript client, running in a browser). Learn how to easily integrate Apache Kafka, WebSockets, a database, Qute templating for reporting etc. This is part ONE of a multi part article series.

Categories
00 - Cloud-Native App Dev

How to quickly create a CRUD service with Quarkus

Quickly creating a REST CRUD service with Quarkus, making use of Dev Services for databases and a few extensions to move your service to a Kubernetes cluster.

Categories
00 - Cloud-Native App Dev

Automated Application Packaging And Distribution with OpenShift – GitOps and ArgoCD – Part 4/4

Part 4/4 of the article series “Automated Application Packaging and Distribution with OpenShift – A guide through the jungle of modern development practices with Kubernetes”. This part explains GitOps and discusses an example with ArgoCD and Tekton.

Categories
00 - Cloud-Native App Dev OpenShift

Automated Application Packaging And Distribution with OpenShift – Tekton Pipelines – Part 3/4

Part 3 of the article series on automated application packaging and distribution. This time about integrating into Kubernetes Native Pipelines with OpenShift Pipelines (Tekton)

Categories
00 - Cloud-Native App Dev

Automated Application Packaging And Distribution with OpenShift – Helm Charts and Operators – Part 2/4

Part two of the article series. This time about Helm Charts, Operators and various CLI tools to work with container images.

Categories
00 - Cloud-Native App Dev

Automated Application Packaging and Distribution With OpenShift – Basic Development Principles – Part 1/4

Part 1/4 discusses basic development principles with Kubernetes and gets deeper into Kustomize and OpenShift Templates.

Categories
00 - Cloud-Native App Dev

Accessing a remote CodeReady Containers installation with macOS

This blog entry explains how to access a remotely installed CodeReady Containers (CRC) on your macOS client box. What is CRC CodeReady Containers (CRC) is a tool to install an OpenShift 4.x single node cluster easily on your local machine to quickly test things out without having to get access to any externally hosted OpenShift […]

Categories
OpenShift

Release Management with OpenShift: Under the hood

If you think about Release Management with OpenShift, you’re automatically thinking about Jenkins. With Jenkins you can easily setup a Release Pipeline for your App(s) and Jenkins is tightly integrated into OpenShift. There are a lot of Demos out there which are describing the best practices of using it. And OpenShift becomes more and more […]

Categories
OpenShift

Installing Gogs Git Server on OpenShift and make it using WebHooks to trigger builds

Preparation Based on the following github.com project, we are going to set up a Gogs Git-Server on our local OpenShift Environment, which we have set up here: http://www.opensourcerers.org/setting-enterprise-openshift-3-5-platform-macos-virtualbox/ https://github.com/OpenShiftDemos/gogs-openshift-docker As we want to reuse our Gogs Server for some situations, we need to use the persistent version of the Template. First of all we need […]

Categories
Linux OpenShift PaaS

Setting up an Enterprise OpenShift 3.5 Platform on macOS with VirtualBox

I am a middleware guy. I am one of those guys who love to think about solving implementation problems. I am not necessarily one of those guys who love to dig into the infrastructure part too much. Typically, required things should be there so that I can use them for my work. But since some […]

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